HID Project lib and dpad
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28d9217385
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@ -9,7 +9,7 @@
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; https://docs.platformio.org/page/projectconf.html
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; https://docs.platformio.org/page/projectconf.html
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[env]
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[env]
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lib_deps = Joystick
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lib_deps = HID-Project
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[env:sparkfun_promicro16]
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[env:sparkfun_promicro16]
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platform = atmelavr
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platform = atmelavr
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BIN
res/pro_micro_pinout.jpg
Normal file
BIN
res/pro_micro_pinout.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 332 KiB |
85
src/main.cpp
85
src/main.cpp
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#include <Arduino.h>
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#include <Arduino.h>
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#include <Joystick.h>
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#include <HID-Project.h>
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#define NUM_KEYS 12
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uint8_t const pin_lr{2};
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uint8_t const pin_lr{2};
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uint8_t const pin_rr{A3};
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uint8_t const pin_rr{A3};
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@ -16,32 +14,79 @@ uint8_t const pin_a{14};
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uint8_t const pin_select{9};
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uint8_t const pin_select{9};
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uint8_t const pin_start{10};
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uint8_t const pin_start{10};
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uint8_t const pin_array[] = {pin_lr, pin_rr, pin_left , pin_up , pin_right , pin_down , pin_y, pin_x, pin_b, pin_a, pin_select, pin_start};
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uint8_t const ButtonNum{8};
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// uin8__t const key_array[] = {0, 1, 2, 3, 4, 5, };
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uint8_t const ButtonPin[ButtonNum] = {pin_lr, pin_rr, pin_y, pin_x,
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// int const key_array[] = {'r' , 'l' , GAMEPAD_DPAD_LEFT, GAMEPAD_DPAD_UP, GAMEPAD_DPAD_RIGHT, GAMEPAD_DPAD_DOWN, 'y' , 'x' , 'b' , 'a' , KEY_RETURN, ' ' };
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pin_b, pin_a, pin_select, pin_start};
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bool states [] = {LOW , LOW , LOW , LOW , LOW , LOW , LOW , LOW , LOW , LOW , LOW , LOW };
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uint8_t const ButtonKey[ButtonNum] = {11, 12, 13, 14, 15, 16, 17, 18};
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bool buttonPreviousState[ButtonNum];
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Joystick_ Joystick;
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enum DPad_e { DPadUp = 0, DPadLeft = 1, DPadRight = 2, DPadDown = 3 };
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uint8_t const DPadNum{DPadDown + 1};
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uint8_t const DPadPin[DPadNum] = {pin_up, pin_left, pin_right, pin_down};
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bool dPadState[DPadNum];
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void setup() {
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void setup() {
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Joystick.begin();
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for (size_t i = 0; i < ButtonNum; ++i) {
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for (size_t i = 0; i < NUM_KEYS; ++i) {
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pinMode(ButtonPin[i], INPUT_PULLUP);
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pinMode(pin_array[i], INPUT_PULLUP);
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buttonPreviousState[i] = digitalRead(ButtonPin[i]);
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states[i] = digitalRead(pin_array[i]);
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}
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}
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for (size_t i = 0; i < DPadNum; ++i) {
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pinMode(DPadPin[i], INPUT_PULLUP);
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dPadState[i] = digitalRead(DPadPin[i]);
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}
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Gamepad.begin();
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}
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}
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void loop() {
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void loop() {
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bool current_state;
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for (size_t i = 0; i < ButtonNum; ++i) {
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for (size_t i = 0; i < NUM_KEYS; ++i) {
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bool buttonCurrentState = digitalRead(ButtonPin[i]);
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current_state = digitalRead(pin_array[i]);
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if (buttonCurrentState != buttonPreviousState[i]) {
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if (current_state != states[i]) {
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if (buttonCurrentState == LOW) {
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if (current_state == LOW) {
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Gamepad.press(ButtonKey[i]);
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Joystick.pressButton(i);
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} else {
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} else {
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Joystick.releaseButton(i);
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Gamepad.release(ButtonKey[i]);
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}
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}
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states[i] = current_state;
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}
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}
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buttonPreviousState[i] = buttonCurrentState;
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}
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}
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for (size_t i = 0; i < DPadNum; ++i) {
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bool dPadCurrentState = digitalRead(DPadPin[i]);
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dPadState[i] = dPadCurrentState;
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}
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if (dPadState[DPadUp] != dPadState[DPadDown]) {
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if (dPadState[DPadUp] == LOW) {
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if (dPadState[DPadLeft] == dPadState[DPadRight]) {
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Gamepad.dPad1(GAMEPAD_DPAD_UP);
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} else if (dPadState[DPadLeft] == LOW) {
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Gamepad.dPad1(GAMEPAD_DPAD_UP_LEFT);
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} else {
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Gamepad.dPad1(GAMEPAD_DPAD_UP_RIGHT);
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}
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} else {
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if (dPadState[DPadDown] == LOW) {
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if (dPadState[DPadLeft] == dPadState[DPadRight]) {
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Gamepad.dPad1(GAMEPAD_DPAD_DOWN);
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} else if (dPadState[DPadLeft] == LOW) {
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Gamepad.dPad1(GAMEPAD_DPAD_DOWN_LEFT);
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} else {
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Gamepad.dPad1(GAMEPAD_DPAD_DOWN_RIGHT);
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}
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}
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}
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} else if (dPadState[DPadLeft] != dPadState[DPadRight]) {
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if (dPadState[DPadLeft] == LOW) {
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Gamepad.dPad1(GAMEPAD_DPAD_LEFT);
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} else {
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Gamepad.dPad1(GAMEPAD_DPAD_RIGHT);
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}
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} else {
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Gamepad.dPad1(GAMEPAD_DPAD_CENTERED);
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}
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Gamepad.write();
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}
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}
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