ajout du menu principal, gestion des joueurs
This commit is contained in:
parent
6e6693db32
commit
5a28ab87e9
4
makefile
4
makefile
@ -1,8 +1,8 @@
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CC=gcc
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CFLAGS=-Wall -g -std=c99 -c -lm `sdl-config --cflags --libs` -lSDL_ttf
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LDFLAGS=-std=c99 -lm `sdl-config --cflags --libs` -lSDL_ttf
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LDFLAGS=-std=c99 -lm `sdl-config --cflags --libs` -lSDL_ttf -lSDL_gfx
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EXEC=bin/hex
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SRC=src/hex.c src/affichage_plateau.c src/action_plateau.c src/affichage_menu_principal.c src/window.c src/en_jeu.c
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SRC=src/hex.c src/affichage_plateau.c src/action_plateau.c src/affichage_menu_principal.c src/window.c src/param.c src/en_jeu.c src/menu_principal.c src/draw.c
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#$(wildcard src/*.c)
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OBJ=$(SRC:.c=.o)
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BIN
ressources/BebasNeue.otf
Normal file
BIN
ressources/BebasNeue.otf
Normal file
Binary file not shown.
BIN
ressources/KeepCalm-Medium.ttf
Normal file
BIN
ressources/KeepCalm-Medium.ttf
Normal file
Binary file not shown.
BIN
ressources/KeepCalm_ReadMe.pdf
Normal file
BIN
ressources/KeepCalm_ReadMe.pdf
Normal file
Binary file not shown.
37
ressources/License.txt
Normal file
37
ressources/License.txt
Normal file
@ -0,0 +1,37 @@
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____________________________________________________________________________________________________
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_____ _ _ __ ____ _ _ __ ______ _ _ ____ _____
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/ ) / / / | / ) / /| / | / | / / ) / '
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---/----/----/___ /-----/__|----/___ /----/| /-|----/__|--------/--------|---/-----/____/----/__----
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/ / / / / | / | / |/ | / | / | / / /
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_/____/____/____/_____/____|__/_____|___/__/___|__/____|______/__________|_/_____/_________/____ ___
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/
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(_ / DHARMA TYPE FREE FONTs
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This Font Software is licensed under the SIL Open Font License, Version 1.1
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FAQ
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Q_ Can I use this for a commercial product?
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A_ Yes
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Q_ Can I use this on a web page via css @font-face?
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A_ Yes
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Q_ Can I donate $ to you?
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A_ Yes, You can! ( Paypal: info@dharmatype.com )
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Contact_______________________________
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info@dharmatype.com
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Dharma Type (http://dharmatype.com)
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|___ Flat it type foundry
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|
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|___ Prop-a-ganda
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|___ Holiday Type
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______________________________________
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@ -1,11 +1,27 @@
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//#include "action_plateau.h"
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#include <stdbool.h>
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#include <math.h>
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#include "action_plateau.h"
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#define RAC3 1.73205080757
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#include <math.h>
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#include <SDL/SDL.h>
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#include "affichage_plateau.h"
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#include "globals.h"
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void selection (plateau_t p, curseur_t c)
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{
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if (0 <= c.x && c.x < NBSIDE && 0 <= c.y && c.y < NBSIDE && p->grid [c.x * NBSIDE + c.y] == 0)
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{
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p->grid [c.x * NBSIDE + c.y] = PLAYER(p->player);
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p->player = !p->player;
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Affiche_hexagon(p, c.x, c.y, PLAYER(p->player));
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}
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/*for (int x = 0; x < NBSIDE; ++x)
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{
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for (int y = 0; y < NBSIDE; ++y)
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printf ("%d ", p->grid [y * NBSIDE + x]);
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printf ("\n");
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}
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printf ("\n");*/
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}
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void deplacement (plateau_t p, SDL_Event* event, curseur_t* c)
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{
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@ -13,10 +29,10 @@ void deplacement (plateau_t p, SDL_Event* event, curseur_t* c)
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{
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case SDL_MOUSEMOTION:
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{
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vec2 pos = {event->motion.x - (p->marge_hori + p->r - p->l/2 - 1), event->motion.y - (p->marge_vert + 1)};
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int ligne = round(pos.y / (1.5 * p->r + 1) - .5);
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vec2 pos = {event->motion.x - (p->marge_hori + p->r - p->l/2 - 2), event->motion.y - (p->marge_vert + 1)};
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int ligne = round(pos.y / (1.5 * p->r) - .5);
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int colone = round(pos.x / (p->l + 1.) - .5);
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vec2 relative = {pos.x % (p->l + 1), pos.y % (int)(1.5 * p->r + 1)};
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vec2 relative = {pos.x % (p->l + 1), pos.y % (int)(1.5 * p->r)};
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vec2 proj = {relative.y + relative.x / RAC3, relative.y - relative.x / RAC3};
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vec2 hex;
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if (ligne % 2)
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@ -70,7 +86,7 @@ void deplacement (plateau_t p, SDL_Event* event, curseur_t* c)
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c->x = hex.x;
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c->y = hex.y;
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if (0 <= hex.x && hex.x < NBSIDE && 0 <= hex.y && hex.y < NBSIDE)
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Affiche_hexagon(p, c->x, c->y, J1);
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Affiche_hexagon(p, c->x, c->y, PLAYER(p->player));
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}
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@ -107,7 +123,7 @@ void deplacement (plateau_t p, SDL_Event* event, curseur_t* c)
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c->y = 0;
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if (c->y < 0)
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c->y = NBSIDE - 1;
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Affiche_hexagon(p, c->x, c->y, J1);
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Affiche_hexagon(p, c->x, c->y, PLAYER(p->player));
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sleep_ms (100);
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}
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break;
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@ -1,9 +1,12 @@
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#ifndef _ACTION_PLATEAU_H_
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#define _ACTION_PLATEAU_H_
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#include "affichage_plateau.h"
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#include <SDL/SDL_events.h>
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#include "globals.h"
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void selection (plateau_t p, curseur_t c);
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void deplacement (plateau_t p, SDL_Event* event, curseur_t* c);
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#endif /* _ACTION_PLATEAU_H_ */
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@ -1,48 +1,155 @@
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#include "affichage_menu_principal.h"
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#include <SDL_ttf.h>
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#include "globals.h"
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#include <SDL/SDL.h>
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#include <SDL/SDL_ttf.h>
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#include <SDL/SDL_rotozoom.h>
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#include "param.h"
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#include "draw.h"
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void Affiche_menu_principal (SDL_Surface* window)
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void rectangle (SDL_Surface* window, SDL_Rect* pos)
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{
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int width = window->w;
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int height = window->h;
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SDL_Surface* entry;
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if (TTF_Init ()) //Check error
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fprintf (stderr, "Erreur d'inistialisation SDL : %s\n", SDL_GetError());
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SDL_Rect position = {0, 0};
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SDL_Color fontColor = {255, 255, 255};
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int size_titre = 10;
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int size_entries = 22;
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int margev_titre = 20;
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int margev_entries = 4;
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/* Titre */
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TTF_Font *fontMenu = TTF_OpenFont("ressources/cac_champagne.ttf",60); // charger une fonte (un peu moche)
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SDL_Surface* rect = SDL_CreateRGBSurface (SDL_HWSURFACE, pos->w, pos->h, 32, 0, 0, 0, 0);
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SDL_FillRect (rect, NULL, param->ex);
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SDL_BlitSurface (rect, NULL, window, pos);
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SDL_FreeSurface (rect);
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rect = SDL_CreateRGBSurface (SDL_HWSURFACE, pos->w - 6, pos->h - 6, 32, 0, 0, 0, 0);
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SDL_FillRect (rect, NULL, param->in);
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pos->x += 3;
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pos->y += 3;
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SDL_BlitSurface (rect, NULL, window, pos);
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SDL_FreeSurface (rect);
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pos->x -= 3;
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pos->y -= 3;
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}
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void Redim_entry (SDL_Surface** entry, int rayon, int l)
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{
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SDL_Surface* entry_dim;
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if ((*entry)->h / (float)(*entry)->w < rayon / (float)l)
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entry_dim = rotozoomSurface(*entry, 0, l/(float)(*entry)->w, 1);
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else
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entry_dim = rotozoomSurface(*entry, 0, rayon/(float)(*entry)->h, 1);
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SDL_FreeSurface (*entry);
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*entry = entry_dim;
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}
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SDL_Surface* Incruste (SDL_Surface* hex, char* title, int l, TTF_Font* font, SDL_Color c)
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{
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SDL_Surface* hex_entry = SDL_CreateRGBSurface (SDL_HWSURFACE, hex->w, hex->h, 32, 0, 0, 0, 0);
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SDL_BlitSurface (hex, NULL, hex_entry, NULL);
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SDL_Surface* entry = TTF_RenderText_Blended(font, title, c);
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Redim_entry(&entry, hex->w / 2, l - 20);
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SDL_Rect position = {hex->w / 2 - l / 2 + (l - entry->w) / 2 - 1, hex->w / 2 / 2 + (hex->w / 2 - entry->h) / 2};
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SDL_BlitSurface (entry , NULL, hex_entry, &position);
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SDL_SetColorKey (hex_entry , SDL_SRCCOLORKEY, SDL_MapRGB(hex->format, 0, 0, 0));
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SDL_FreeSurface (entry);
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return hex_entry;
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}
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void case_menu (menu_t m, int rayon, int xorig)
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{
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char* police = "ressources/KeepCalm-Medium.ttf";
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TTF_Font *fontMenu = TTF_OpenFont(police, rayon - 20);
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if (fontMenu == NULL)
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{
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perror ("camarche pas");
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perror (police);
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exit (1);
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}
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entry = TTF_RenderText_Blended(fontMenu, "HEX", fontColor);
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position.x = window->w / 2 - size_titre * 3;
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position.y = margev_titre;
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SDL_BlitSurface (entry, NULL, window, &position);
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SDL_Flip (window);
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//SDL_FreeSurface(entry);
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/* Jouer */
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//entry = SDL_CreateRGBSurface (SDL_HWSURFACE, , , window->format->BitsPerPixel, 0, 0, 0, 0);
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//SDL_FillRect (entry, NULL, BPP_entries);
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}
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SDL_Color fontColor = {100, 100, 100};
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int l;
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SDL_Surface* hex = SDL_CreateRGBSurface (SDL_HWSURFACE, 2*rayon, 2*rayon, 32, 0, 0, 0, 0);
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Hexagon (hex, rayon, param->ex, param->in, 10, &l);
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/* Charger */
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int dx = xorig - rayon + l/2 + 1;
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SDL_Rect position = {dx + 1 * (l + 1) / 2, 0 + 1 * (1.5 * rayon)};
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SDL_Surface* hex_entry = Incruste(hex, "Charger", l, fontMenu, fontColor);
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SDL_BlitSurface (hex_entry, NULL, m->window, &position);
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SDL_FreeSurface (hex_entry);
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m->l = l;
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m->r = rayon;
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m->pos.x = dx;
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m->pos.y = 0;
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/* Option */
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/* Quitter */
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dx = xorig + 2 * (l + 1) - rayon + l/2 + 1;
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position.x = dx + 1 * (l + 1) / 2;
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hex_entry = Incruste(hex, "Options", l, fontMenu, fontColor);
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SDL_BlitSurface (hex_entry, NULL, m->window, &position);
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SDL_FreeSurface (hex_entry);
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dx = xorig + 1 * (l + 1) - rayon + l/2 + 1;
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char* entry [3] = {"Jouer", "HEX", "Quitter"};
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for (int j = 0; j < 3; ++j)
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{
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position.x = dx + j * (l + 1) / 2;
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position.y = 0 + j * (1.5 * rayon);
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hex_entry = Incruste(hex, entry[j], l, fontMenu, fontColor);
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SDL_BlitSurface (hex_entry, NULL, m->window, &position);
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SDL_FreeSurface (hex_entry);
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}
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SDL_FreeSurface(hex);
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TTF_CloseFont (fontMenu);
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}
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void Affiche_menu_principal (menu_t m)
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{
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int width = m->window->w - 0;
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int height = m->window->h - 0;
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height -= height/12;
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int r1 = width / (4 * RAC3);
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int r2 = height / 5;
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int xorig = 0;
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if (r1 < r2)
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r1 = r1 - r1 % 2;
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else
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{
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xorig = (width - 4 * RAC3 * r2) / 2;
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r1 = r2 - r2 % 2;
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}
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case_menu (m, r1, xorig);
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Affiche_entry(m, "HEX", POINTE);
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SDL_Flip (m->window);
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}
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void Affiche_entry (menu_t m, char* entry, bool pointe)
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{
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char* police = "ressources/KeepCalm-Medium.ttf";
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TTF_Font *font = TTF_OpenFont(police, m->r - 20);
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if (font == NULL)
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{
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perror (police);
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exit (1);
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}
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int dx = m->pos.x + m->cur.x * (m->l + 1);
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SDL_Rect position = {dx + m->cur.y * (m->l + 1) / 2, m->pos.y + m->cur.y * (1.5 * m->r)};
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SDL_Surface* hex = SDL_CreateRGBSurface (SDL_HWSURFACE, 2*m->r, 2*m->r, 32, 0, 0, 0, 0);
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SDL_Surface* hex_entry;
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SDL_Color c;
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if (pointe)
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{
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Hexagon (hex, m->r, param->j1, param->in, 10, &(m->l));
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c.r = 255; c.g = 0; c.b = 0;
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}
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else
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{
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Hexagon (hex, m->r, param->ex, param->in, 10, &(m->l));
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c.r = 100; c.g = 100; c.b = 100;
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}
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hex_entry = Incruste (hex, entry, m->l, font, c);
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SDL_BlitSurface (hex_entry, NULL, m->window, &position);
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SDL_Flip (m->window);
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TTF_CloseFont (font);
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}
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@ -1,9 +1,11 @@
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#ifndef _AFFICHAGE_MENU_PRICIPAL_
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#define _AFFICHAGE_MENU_PRICIPAL_
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#include <SDL.h>
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#include <SDL/SDL.h>
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#include "globals.h"
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void Affiche_menu_principal (menu_t m);
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void Affiche_menu_principal (SDL_Surface* window);
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void Affiche_entry (menu_t m, char* entry, bool pointe);
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#endif /* _AFFICHAGE_MENU_PRICIPAL_ */
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@ -1,101 +1,19 @@
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#include "affichage_plateau.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include <math.h>
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#include <stdlib.h>
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#include "globals.h"
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#include "param.h"
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#include "draw.h"
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#define DBORD 4
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/* Internes */
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/* source : http://www.gnurou.org/writing/linuxmag/sdl/partie1 */
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void putPixel(SDL_Surface * surface, Uint16 x, Uint16 y, Uint32 color)
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{
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/* Nombre de bits par pixels de la surface d'écran */
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Uint8 bpp = surface->format->BytesPerPixel;
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/* Pointeur vers le pixel à remplacer (pitch correspond à la taille
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d'une ligne d'écran, c'est à dire (longueur * bitsParPixel)
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pour la plupart des cas) */
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Uint8 * p = ((Uint8 *)surface->pixels) + y * surface->pitch + x * bpp;
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switch(bpp)
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{
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case 1:
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*p = (Uint8) color;
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break;
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case 2:
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*(Uint16 *)p = (Uint16) color;
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break;
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case 3:
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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*(Uint16 *)p = ((color >> 8) & 0xff00) | ((color >> 8) & 0xff);
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*(p + 2) = color & 0xff;
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}
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else
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{
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*(Uint16 *)p = color & 0xffff;
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*(p + 2) = ((color >> 16) & 0xff) ;
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}
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break;
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case 4:
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*(Uint32 *)p = color;
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break;
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}
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}
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void Central_Square (SDL_Surface* hex, int* x, int* y, Uint32 color, int r)
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{
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int width = x[0] - x[2];
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int height = r;//y[2] - y[3];
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SDL_Surface* square = SDL_CreateRGBSurface (SDL_HWSURFACE, width, height, 32, 0, 0, 0, 0);
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SDL_FillRect (square, NULL, color);
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SDL_Rect position = {x[3], y[3]};
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SDL_BlitSurface (square, NULL, hex, &position);
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SDL_FreeSurface (square);
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}
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void Triangles (SDL_Surface* hex, int* x, int* y, Uint32 color, int r)
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{
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int h = r/2;//y[1] - y[2];
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int l = (x[0] - x[2])/2;
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SDL_LockSurface (hex);
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for (int j = 0; j < h; ++j)
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for (int i = - l * (h - j) / h; i <= l * (h - j) / h; ++i)
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{
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putPixel (hex, x[1] + i - 1, y[3] - j, color);
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putPixel (hex, x[1] + i - 1, y[0] + j, color);
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}
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SDL_UnlockSurface (hex);
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}
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||||
void Hexagon (SDL_Surface* hex, int rayon, Uint32 color_out, Uint32 color_in, int* l)
|
||||
{
|
||||
int x [4];
|
||||
int y [4];
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
x [i] = cos(i * PI/3 + PI/6) * rayon + rayon;
|
||||
y [i] = sin(i * PI/3 + PI/6) * rayon + rayon;
|
||||
}
|
||||
*l = x[0] - x[2];
|
||||
Central_Square (hex, x, y, color_out, rayon);
|
||||
Triangles (hex, x, y, color_out, rayon);
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
x [i] = cos(i * PI/3 + PI/6) * (rayon - 4) + rayon;
|
||||
y [i] = sin(i * PI/3 + PI/6) * (rayon - 4) + rayon;
|
||||
}
|
||||
Central_Square (hex, x, y, color_in, rayon - 4);
|
||||
Triangles (hex, x, y, color_in, rayon - 4);
|
||||
SDL_Flip (hex);
|
||||
SDL_SetColorKey (hex , SDL_SRCCOLORKEY, SDL_MapRGB( hex->format, 0, 0, 0)); // set black as transparent
|
||||
}
|
||||
|
||||
void Quadrille (plateau_t p)
|
||||
{
|
||||
SDL_Surface* hex = SDL_CreateRGBSurface (SDL_HWSURFACE, 2 * p->r, 2 * p->r, 32, 0, 0, 0, 0);
|
||||
Hexagon (hex, p->r, SDL_MapRGB (p->window->format, 100, 100, 100), SDL_MapRGB (p->window->format, 50, 50, 50), &(p->l));
|
||||
Hexagon (hex, p->r, param->ex, param->in, DBORD, &(p->l));
|
||||
for (int i = 0; i < NBSIDE; ++i)
|
||||
{
|
||||
int dx = p->marge_hori + i * (p->l + 1);
|
||||
@ -109,6 +27,42 @@ void Quadrille (plateau_t p)
|
||||
SDL_Flip (p->window);
|
||||
}
|
||||
|
||||
void Quadrille_bis (plateau_t p)
|
||||
{
|
||||
SDL_Surface* hex = SDL_CreateRGBSurface (SDL_HWSURFACE, 2 * p->r, 2 * p->r, 32, 0, 0, 0, 0);
|
||||
SDL_Surface* hex1 = SDL_CreateRGBSurface (SDL_HWSURFACE, 2 * p->r, 2 * p->r, 32, 0, 0, 0, 0);
|
||||
SDL_Surface* hex2 = SDL_CreateRGBSurface (SDL_HWSURFACE, 2 * p->r, 2 * p->r, 32, 0, 0, 0, 0);
|
||||
Hexagon (hex, p->r, param->ex, param->in, DBORD, &(p->l));
|
||||
Hexagon (hex1, p->r, param->ex, param->in, DBORD, &(p->l));
|
||||
Circle (hex1, p->l, param->j2);
|
||||
Hexagon (hex2, p->r, param->ex, param->in, DBORD, &(p->l));
|
||||
Circle (hex2, p->l, param->j1);
|
||||
for (int i = 0; i < NBSIDE; ++i)
|
||||
{
|
||||
int dx = p->marge_hori + i * (p->l + 1);
|
||||
for (int j = 0; j < NBSIDE; ++j)
|
||||
{
|
||||
SDL_Rect position = {dx + j * (p->l + 1) / 2, p->marge_vert + j * (1.5 * p->r)};
|
||||
switch (p->grid[i * NBSIDE + j])
|
||||
{
|
||||
case 0:
|
||||
SDL_BlitSurface (hex, NULL, p->window, &position);
|
||||
break;
|
||||
case 1:
|
||||
SDL_BlitSurface (hex1, NULL, p->window, &position);
|
||||
break;
|
||||
case 2:
|
||||
SDL_BlitSurface (hex2, NULL, p->window, &position);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_FreeSurface(hex);
|
||||
SDL_FreeSurface(hex1);
|
||||
SDL_FreeSurface(hex2);
|
||||
SDL_Flip (p->window);
|
||||
}
|
||||
|
||||
void define_rayon (plateau_t p)
|
||||
{
|
||||
int decal_droite = 40;
|
||||
@ -139,16 +93,25 @@ void Affiche_hexagon (plateau_t p, int x, int y, int state)
|
||||
switch (state)
|
||||
{
|
||||
case J1 :
|
||||
c = SDL_MapRGB (p->window->format, 255, 0, 0);
|
||||
c = param->j1;
|
||||
break;
|
||||
case J2 :
|
||||
c = SDL_MapRGB (p->window->format, 0, 0, 255);
|
||||
c = param->j2;
|
||||
break;
|
||||
case NORMAL :
|
||||
c = SDL_MapRGB (p->window->format, 100, 100, 100);
|
||||
c = param->ex;
|
||||
break;
|
||||
}
|
||||
Hexagon (hex, p->r, c, param->in, DBORD, &(p->l));
|
||||
switch (p->grid[x * NBSIDE + y])
|
||||
{
|
||||
case J1:
|
||||
Circle (hex, p->l, param->j1);
|
||||
break;
|
||||
case J2:
|
||||
Circle (hex, p->l, param->j2);
|
||||
break;
|
||||
}
|
||||
Hexagon (hex, p->r, c, SDL_MapRGB (p->window->format, 50, 50, 50), &(p->l));
|
||||
SDL_BlitSurface (hex, NULL, p->window, &position);
|
||||
SDL_FreeSurface (hex);
|
||||
SDL_Flip (p->window);
|
||||
@ -157,7 +120,12 @@ void Affiche_hexagon (plateau_t p, int x, int y, int state)
|
||||
plateau_t init_plateau (SDL_Surface* window)
|
||||
{
|
||||
plateau_t p = malloc (sizeof (struct s_plateau));
|
||||
p->grid = malloc (sizeof (int) * NBSIDE * NBSIDE);
|
||||
for (int x = 0; x < NBSIDE; ++x)
|
||||
for (int y = 0; y < NBSIDE; ++y)
|
||||
p->grid [x * NBSIDE + y] = 0;
|
||||
p->window = window;
|
||||
p->player = false;
|
||||
define_rayon(p);
|
||||
Quadrille (p);
|
||||
return p;
|
||||
@ -166,11 +134,12 @@ plateau_t init_plateau (SDL_Surface* window)
|
||||
plateau_t actu_plateau (plateau_t p)
|
||||
{
|
||||
define_rayon(p);
|
||||
Quadrille (p);
|
||||
Quadrille_bis (p);
|
||||
return p;
|
||||
}
|
||||
|
||||
void free_plateau (plateau_t p)
|
||||
{
|
||||
free (p->grid);
|
||||
free (p);
|
||||
}
|
||||
|
@ -3,9 +3,11 @@
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
|
||||
#include "globals.h"
|
||||
|
||||
#define COLOR 32
|
||||
|
||||
typedef struct s_plateau* plateau_t;
|
||||
void putPixel(SDL_Surface * surface, Uint16 x, Uint16 y, Uint32 color);
|
||||
|
||||
void Affiche_hexagon (plateau_t p, int x, int y, int state);
|
||||
|
||||
|
107
src/draw.c
Normal file
107
src/draw.c
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* draw.c
|
||||
*
|
||||
* Created on: 18 avr. 2016
|
||||
* Author: nathan
|
||||
*/
|
||||
|
||||
#include "draw.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "globals.h"
|
||||
|
||||
|
||||
/* source : http://www.gnurou.org/writing/linuxmag/sdl/partie1 */
|
||||
void putPixel(SDL_Surface * surface, Uint16 x, Uint16 y, Uint32 color)
|
||||
{
|
||||
/* Nombre de bits par pixels de la surface d'écran */
|
||||
Uint8 bpp = surface->format->BytesPerPixel;
|
||||
/* Pointeur vers le pixel à remplacer (pitch correspond à la taille
|
||||
d'une ligne d'écran, c'est à dire (longueur * bitsParPixel)
|
||||
pour la plupart des cas) */
|
||||
Uint8 * p = ((Uint8 *)surface->pixels) + y * surface->pitch + x * bpp;
|
||||
switch(bpp)
|
||||
{
|
||||
case 1:
|
||||
*p = (Uint8) color;
|
||||
break;
|
||||
case 2:
|
||||
*(Uint16 *)p = (Uint16) color;
|
||||
break;
|
||||
case 3:
|
||||
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
||||
{
|
||||
*(Uint16 *)p = ((color >> 8) & 0xff00) | ((color >> 8) & 0xff);
|
||||
*(p + 2) = color & 0xff;
|
||||
}
|
||||
else
|
||||
{
|
||||
*(Uint16 *)p = color & 0xffff;
|
||||
*(p + 2) = ((color >> 16) & 0xff) ;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
*(Uint32 *)p = color;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Central_Square (SDL_Surface* hex, int* x, int* y, Uint32 color, int r)
|
||||
{
|
||||
int width = x[0] - x[2];
|
||||
int height = r;//y[2] - y[3];
|
||||
|
||||
SDL_Surface* square = SDL_CreateRGBSurface (SDL_HWSURFACE, width, height, 32, 0, 0, 0, 0);
|
||||
SDL_FillRect (square, NULL, color);
|
||||
SDL_Rect position = {x[3], y[3]};
|
||||
SDL_BlitSurface (square, NULL, hex, &position);
|
||||
SDL_FreeSurface (square);
|
||||
}
|
||||
|
||||
void Triangles (SDL_Surface* hex, int* x, int* y, Uint32 color, int r)
|
||||
{
|
||||
int h = r/2;//y[1] - y[2];
|
||||
int l = (x[0] - x[2])/2;
|
||||
SDL_LockSurface (hex);
|
||||
for (int j = 0; j < h; ++j)
|
||||
for (int i = - l * (h - j) / h; i <= l * (h - j) / h; ++i)
|
||||
{
|
||||
putPixel (hex, x[1] + i - 1, y[3] - j, color);
|
||||
putPixel (hex, x[1] + i - 1, y[0] + j, color);
|
||||
}
|
||||
SDL_UnlockSurface (hex);
|
||||
}
|
||||
|
||||
void Hexagon (SDL_Surface* hex, int rayon, Uint32 color_out, Uint32 color_in, int bord, int* l)
|
||||
{
|
||||
int x [4];
|
||||
int y [4];
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
x [i] = cos(i * PI/3 + PI/6) * rayon + rayon;
|
||||
y [i] = sin(i * PI/3 + PI/6) * rayon + rayon;
|
||||
}
|
||||
*l = x[0] - x[2];
|
||||
Central_Square (hex, x, y, color_out, rayon);
|
||||
Triangles (hex, x, y, color_out, rayon);
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
x [i] = cos(i * PI/3 + PI/6) * (rayon - bord) + rayon;
|
||||
y [i] = sin(i * PI/3 + PI/6) * (rayon - bord) + rayon;
|
||||
}
|
||||
Central_Square (hex, x, y, color_in, rayon - bord);
|
||||
Triangles (hex, x, y, color_in, rayon - bord);
|
||||
SDL_Flip (hex);
|
||||
SDL_SetColorKey (hex , SDL_SRCCOLORKEY, SDL_MapRGB(hex->format, 0, 0, 0)); // set black as transparent
|
||||
}
|
||||
|
||||
void Circle (SDL_Surface* hex, int l, Uint32 color)
|
||||
{
|
||||
int r = (l - 6) / 2.5;
|
||||
SDL_LockSurface (hex);
|
||||
for (float j = 0; j < 2 * PI; j = j + 1. / (2*r))
|
||||
for (int i = 0; i < r; ++i)
|
||||
putPixel (hex, i * cos (j) + hex->h / 2 - 1, i * sin (j) + hex->h / 2, color);
|
||||
SDL_UnlockSurface (hex);
|
||||
}
|
23
src/draw.h
Normal file
23
src/draw.h
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
* draw.h
|
||||
*
|
||||
* Created on: 18 avr. 2016
|
||||
* Author: nathan
|
||||
*/
|
||||
|
||||
#ifndef _DRAW_H_
|
||||
#define _DRAW_H_
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
|
||||
void putPixel(SDL_Surface * surface, Uint16 x, Uint16 y, Uint32 color);
|
||||
|
||||
void Central_Square (SDL_Surface* hex, int* x, int* y, Uint32 color, int r);
|
||||
|
||||
void Triangles (SDL_Surface* hex, int* x, int* y, Uint32 color, int r);
|
||||
|
||||
void Hexagon (SDL_Surface* hex, int rayon, Uint32 color_out, Uint32 color_in, int bord, int* l);
|
||||
|
||||
void Circle (SDL_Surface* hex, int l, Uint32 color);
|
||||
|
||||
#endif /* _DRAW_H_ */
|
15
src/en_jeu.c
15
src/en_jeu.c
@ -15,8 +15,8 @@
|
||||
void en_jeu (SDL_Surface* window)
|
||||
{
|
||||
plateau_t plateau = init_plateau (window);
|
||||
vec2 c = {-1, -1};
|
||||
int end = 0;
|
||||
vec2 c = {0, 0};
|
||||
bool end = 0;
|
||||
while (!end)
|
||||
{
|
||||
SDL_Event event;
|
||||
@ -24,15 +24,9 @@ void en_jeu (SDL_Surface* window)
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_VIDEORESIZE:
|
||||
{
|
||||
resize_window(window, &event);
|
||||
plateau = actu_plateau(plateau);
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE)
|
||||
end = 1;
|
||||
@ -41,9 +35,14 @@ void en_jeu (SDL_Surface* window)
|
||||
window = fullscreen_window(window);
|
||||
plateau = actu_plateau(plateau);
|
||||
}
|
||||
else if (event.key.keysym.sym == SDLK_RETURN)
|
||||
selection (plateau, c);
|
||||
else if (SDLK_UP <= event.key.keysym.sym && event.key.keysym.sym <= SDLK_LEFT)
|
||||
deplacement(plateau, &event, &c);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
selection (plateau, c);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
deplacement(plateau, &event, &c);
|
||||
break;
|
||||
|
@ -1,14 +1,27 @@
|
||||
#ifndef _GLOBALS_H_
|
||||
#define _GLOBALS_H_
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#define DWIDTH 800
|
||||
#define DHEIGHT 600
|
||||
#define NBSIDE 11
|
||||
#define PI 3.14159265
|
||||
|
||||
#define PI 3.14159265
|
||||
#define RAC3 1.73205080757
|
||||
|
||||
#define PLAYER(x) x + 1
|
||||
#define J1 1
|
||||
#define J2 2
|
||||
#define NORMAL 0
|
||||
#define POINTE 1
|
||||
|
||||
#define M_JOUER 0
|
||||
#define M_CHARGER 1
|
||||
#define M_OPTIONS 2
|
||||
#define M_QUITTER 3
|
||||
#define M_HEX 5
|
||||
|
||||
typedef struct s_vec3{
|
||||
int x;
|
||||
@ -23,13 +36,28 @@ typedef struct s_vec2{
|
||||
|
||||
typedef struct s_vec2 curseur_t;
|
||||
|
||||
struct s_plateau {
|
||||
typedef struct s_menu {
|
||||
int l;
|
||||
int r;
|
||||
vec2 pos;
|
||||
vec2 cur;
|
||||
SDL_Surface* window;
|
||||
}* menu_t;
|
||||
|
||||
typedef struct s_plateau {
|
||||
int l;
|
||||
int r;
|
||||
int marge_vert;
|
||||
int marge_hori;
|
||||
SDL_Surface* window;
|
||||
};
|
||||
int *grid;
|
||||
bool player;
|
||||
}* plateau_t;
|
||||
|
||||
typedef struct s_param {
|
||||
Uint32 in, ex, j1, j2, background;
|
||||
SDL_Color rgb_in, rgb_ex, rgb_j1, rgb_j2, rgb_background;
|
||||
}* param_t;
|
||||
|
||||
void sleep_ms(int milliseconds);
|
||||
|
||||
|
26
src/hex.c
26
src/hex.c
@ -6,8 +6,9 @@
|
||||
#include <SDL/SDL.h>
|
||||
#include "window.h"
|
||||
#include "globals.h"
|
||||
#include "affichage_menu_principal.h"
|
||||
#include "menu_principal.h"
|
||||
#include "en_jeu.h"
|
||||
#include "param.h"
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
@ -31,13 +32,28 @@ void sleep_ms(int milliseconds) // cross-platform sleep function
|
||||
#endif
|
||||
}
|
||||
|
||||
int main (void)
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
SDL_Surface* window = init_window();
|
||||
//Affiche_menu_principal(window);
|
||||
en_jeu (window);
|
||||
load_param(window);
|
||||
Background (window);
|
||||
bool end = 0;
|
||||
while (!end)
|
||||
{
|
||||
int retour = menu_principal(window);
|
||||
reset_window(window);
|
||||
switch (retour)
|
||||
{
|
||||
case M_JOUER:
|
||||
en_jeu (window);
|
||||
reset_window(window);
|
||||
break;
|
||||
case M_QUITTER:
|
||||
end = 1;
|
||||
}
|
||||
}
|
||||
save_param(window);
|
||||
SDL_FreeSurface (window);
|
||||
SDL_Quit ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,18 +1,211 @@
|
||||
#include "menu_principal.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "affichage_menu_principal.h"
|
||||
#include "globals.h"
|
||||
#include "window.h"
|
||||
|
||||
int event_menu_principal (SDL_Event* event)
|
||||
menu_t init_menu (SDL_Surface* window)
|
||||
{
|
||||
while (1)
|
||||
menu_t m = malloc (sizeof (struct s_menu));
|
||||
m->window = window;
|
||||
m->cur.x = 1;
|
||||
m->cur.y = 1;
|
||||
return m;
|
||||
}
|
||||
|
||||
void free_menu (menu_t m)
|
||||
{
|
||||
free (m);
|
||||
}
|
||||
|
||||
void deplacement_menu (menu_t m, SDL_Event* event)
|
||||
{
|
||||
char* entries [3][3] = {{"", "Charger", ""}, {"Jouer", "HEX", "Quitter"}, {"", "Options", ""}};
|
||||
switch (event->type)
|
||||
{
|
||||
SDL_WaitEvent (event);
|
||||
switch (event->type)
|
||||
case SDL_MOUSEMOTION:
|
||||
{
|
||||
vec2 pos = {event->motion.x - m->pos.x + m->l/2 - m->r, event->motion.y - m->pos.y};
|
||||
int ligne = round(pos.y / (1.5 * m->r) - .5);
|
||||
int colone = round(pos.x / (m->l + 1.) - .5);
|
||||
vec2 relative = {pos.x % (m->l + 1), pos.y % (int)(1.5 * m->r)};
|
||||
vec2 proj = {relative.y + relative.x / RAC3, relative.y - relative.x / RAC3};
|
||||
vec2 hex;
|
||||
if (ligne % 2)
|
||||
{
|
||||
case SDL_MOUSEMOTION:
|
||||
return 1;
|
||||
if (proj.y < 0 && proj.x < m->r)
|
||||
{
|
||||
/* haut */
|
||||
hex.y = ligne - 1;
|
||||
hex.x = colone - ligne / 2;
|
||||
}
|
||||
else if (relative.x > m->l / 2)
|
||||
{
|
||||
/* bas droite */
|
||||
hex.y = ligne;
|
||||
hex.x = colone - ligne / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* bas gauche */
|
||||
hex.y = ligne;
|
||||
hex.x = colone - ligne / 2 - 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (-proj.y > m->r/2)
|
||||
{
|
||||
/* haut droite */
|
||||
hex.y = ligne - 1;
|
||||
hex.x = colone - ligne / 2 + 1;
|
||||
}
|
||||
else if (proj.x < m->r/2)
|
||||
{
|
||||
/* haut gauche */
|
||||
hex.y = ligne - 1;
|
||||
hex.x = colone - ligne / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* bas */
|
||||
hex.y = ligne;
|
||||
hex.x = colone - ligne / 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (0 > hex.x || hex.x >= 3 || 0 > hex.y || hex.y >= 3 || (hex.x != 1 && hex.y != 1))
|
||||
{
|
||||
hex.x = 1;
|
||||
hex.y = 1;
|
||||
}
|
||||
if (hex.x != m->cur.x || hex.y != m->cur.y)
|
||||
{
|
||||
Affiche_entry(m, entries [m->cur.x][m->cur.y], NORMAL);
|
||||
m->cur.x = hex.x;
|
||||
m->cur.y = hex.y;
|
||||
Affiche_entry(m, entries [hex.x][hex.y], POINTE);
|
||||
}
|
||||
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN:
|
||||
while (!SDL_PollEvent(event))
|
||||
{
|
||||
Affiche_entry(m, entries [m->cur.x][m->cur.y], NORMAL);
|
||||
switch (event->key.keysym.sym)
|
||||
{
|
||||
case SDLK_RIGHT:
|
||||
++(m->cur.x);
|
||||
if (m->cur.y != 1)
|
||||
m->cur.y = 1;
|
||||
break;
|
||||
case SDL_BUTTON_LEFT:
|
||||
case SDLK_LEFT:
|
||||
--(m->cur.x);
|
||||
if (m->cur.y != 1)
|
||||
m->cur.y = 1;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
--(m->cur.y);
|
||||
if (m->cur.x != 1)
|
||||
m->cur.x = 1;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
++(m->cur.y);
|
||||
if (m->cur.x != 1)
|
||||
m->cur.x = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (m->cur.x >= 3)
|
||||
m->cur.x = 0;
|
||||
if (m->cur.x < 0)
|
||||
m->cur.x = 2;
|
||||
if (m->cur.y >= 3)
|
||||
m->cur.y = 0;
|
||||
if (m->cur.y < 0)
|
||||
m->cur.y = 2;
|
||||
Affiche_entry(m, entries [m->cur.x][m->cur.y], POINTE);
|
||||
sleep_ms (200);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool selection_menu (menu_t m, int* r)
|
||||
{
|
||||
switch (10 * m->cur.x + m->cur.y)
|
||||
{
|
||||
case 01:
|
||||
*r = M_CHARGER;
|
||||
return true;
|
||||
case 10:
|
||||
*r = M_JOUER;
|
||||
return true;
|
||||
case 11:
|
||||
*r = M_HEX;
|
||||
return false;
|
||||
case 12:
|
||||
*r = M_QUITTER;
|
||||
return true;
|
||||
case 21:
|
||||
*r = M_OPTIONS;
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int menu_principal (SDL_Surface* window)
|
||||
{
|
||||
SDL_Event event;
|
||||
menu_t m = init_menu(window);
|
||||
Affiche_menu_principal(m);
|
||||
int retour;
|
||||
int end = 0;
|
||||
while (!end)
|
||||
{
|
||||
SDL_Event event;
|
||||
SDL_WaitEvent (&event);
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_VIDEORESIZE:
|
||||
resize_window(window, &event);
|
||||
Affiche_menu_principal(m);
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE)
|
||||
{
|
||||
retour = M_QUITTER;
|
||||
end = 1;
|
||||
}
|
||||
else if (event.key.keysym.sym == SDLK_f)
|
||||
{
|
||||
window = fullscreen_window(window);
|
||||
Affiche_menu_principal(m);
|
||||
}
|
||||
else if (event.key.keysym.sym == SDLK_RETURN)
|
||||
end = selection_menu (m, &retour);
|
||||
else if (SDLK_UP <= event.key.keysym.sym && event.key.keysym.sym <= SDLK_LEFT)
|
||||
deplacement_menu (m, &event);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
end = selection_menu (m, &retour);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
deplacement_menu (m, &event);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
retour = M_QUITTER;
|
||||
end = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
free_menu(m);
|
||||
return retour;
|
||||
}
|
||||
|
@ -1 +1,8 @@
|
||||
#ifndef _MENU_PRINCIPAL_H_
|
||||
#define _MENU_PRINCIPAL_H_
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
|
||||
int menu_principal (SDL_Surface* window);
|
||||
|
||||
#endif /* _MENU_PRINCIPAL_H_ */
|
||||
|
76
src/param.c
Normal file
76
src/param.c
Normal file
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* param.c
|
||||
*
|
||||
* Created on: 18 avr. 2016
|
||||
* Author: nathan
|
||||
*/
|
||||
|
||||
#include "param.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define C_IN SDL_MapRGB (w->format, 50, 50, 50)
|
||||
#define C_EX SDL_MapRGB (w->format, 100, 100, 100)
|
||||
#define C_J1 SDL_MapRGB (w->format, 255, 0, 0)
|
||||
#define C_J2 SDL_MapRGB (w->format, 0, 0, 255)
|
||||
#define C_BACKGROUND SDL_MapRGB (w->format, 0, 0, 0)
|
||||
|
||||
void load_param (SDL_Surface* w)
|
||||
{
|
||||
Uint32 c_default [5] = {C_IN, C_EX, C_J1, C_J2, C_BACKGROUND};
|
||||
FILE* param_file = fopen ("default", "r");
|
||||
param = malloc (sizeof (struct s_param));
|
||||
if (param_file == NULL)
|
||||
{
|
||||
SDL_Color* rgb = &(param->rgb_in);
|
||||
Uint32* c = &(param->in);
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
*c = c_default [i];
|
||||
SDL_GetRGB(*c, w->format, &(rgb->r), &(rgb->g), &(rgb->b));
|
||||
rgb += 1;
|
||||
c += 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
char buffer [100];
|
||||
SDL_Color* rgb = &(param->rgb_in);
|
||||
Uint32* c = &(param->in);
|
||||
fscanf (param_file, "%s\n", buffer);
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
int r = -1, g = -1, b = -1;
|
||||
fscanf (param_file, "%s = %d %d %d", buffer, &r, &g, &b);
|
||||
if (0 > r || r > 255 || 0 > g || g > 255 || 0 > b || b > 255)
|
||||
{
|
||||
*c = c_default [i];
|
||||
SDL_GetRGB(*c, w->format, &(rgb->r), &(rgb->g), &(rgb->b));
|
||||
}
|
||||
else
|
||||
{
|
||||
rgb->r = r; rgb->g = g; rgb->b = b;
|
||||
*c = SDL_MapRGB (w->format, rgb->r, rgb->g, rgb->b);
|
||||
}
|
||||
rgb += 1;
|
||||
c += 1;
|
||||
}
|
||||
fclose (param_file);
|
||||
}
|
||||
}
|
||||
|
||||
void save_param (SDL_Surface* w)
|
||||
{
|
||||
FILE* param_file = fopen ("default", "w");
|
||||
fprintf (param_file, "color\n");
|
||||
char* field [5] = {"in", "ex", "j1", "j2", "background",};
|
||||
SDL_Color* rgb = &(param->rgb_in);
|
||||
for (int i = 0; i < 5 ; ++i)
|
||||
{
|
||||
fprintf (param_file, "%s = %d %d %d\n", field [i], rgb->r, rgb->g, rgb->b);
|
||||
//printf ("%d - %d - %d\n", rgb->r, rgb->g, rgb->b);
|
||||
rgb += 1;
|
||||
}
|
||||
free (param);
|
||||
fclose (param_file);
|
||||
}
|
18
src/param.h
Normal file
18
src/param.h
Normal file
@ -0,0 +1,18 @@
|
||||
/*
|
||||
* param.h
|
||||
*
|
||||
* Created on: 18 avr. 2016
|
||||
* Author: nathan
|
||||
*/
|
||||
|
||||
#ifndef _PARAM_H_
|
||||
#define _PARAM_H_
|
||||
|
||||
#include "globals.h"
|
||||
|
||||
param_t param;
|
||||
|
||||
void load_param (SDL_Surface* w);
|
||||
void save_param (SDL_Surface* w);
|
||||
|
||||
#endif /* _PARAM_H_ */
|
25
src/window.c
25
src/window.c
@ -1,20 +1,29 @@
|
||||
#include "window.h"
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
#include <SDL/SDL_ttf.h>
|
||||
#include "globals.h"
|
||||
#include "param.h"
|
||||
|
||||
|
||||
SDL_Surface* init_window ()
|
||||
{
|
||||
if (SDL_Init (SDL_INIT_VIDEO))
|
||||
fprintf (stderr, "Erreur d'inistialisation SDL : %s\n", SDL_GetError());
|
||||
|
||||
if (TTF_Init ())
|
||||
fprintf (stderr, "Erreur d'inistialisation SDL_ttf : %s\n", SDL_GetError());
|
||||
|
||||
SDL_Surface* window = SDL_SetVideoMode (DWIDTH, DHEIGHT, SDL_GetVideoInfo()->vfmt->BitsPerPixel, SDL_HWSURFACE | SDL_RESIZABLE | SDL_DOUBLEBUF);
|
||||
SDL_FillRect (window, NULL, SDL_MapRGB(window->format, 0, 0, 0));
|
||||
SDL_Flip (window);
|
||||
return window;
|
||||
}
|
||||
|
||||
void Background (SDL_Surface* window)
|
||||
{
|
||||
SDL_FillRect (window, NULL, param->background);
|
||||
SDL_Flip (window);
|
||||
}
|
||||
|
||||
SDL_Surface* resize_window (SDL_Surface* window, SDL_Event* event)
|
||||
{
|
||||
int w = event->resize.w, h = event->resize.h;
|
||||
@ -29,6 +38,8 @@ SDL_Surface* resize_window (SDL_Surface* window, SDL_Event* event)
|
||||
window = SDL_SetVideoMode(w, h, SDL_GetVideoInfo()->vfmt->BitsPerPixel, SDL_HWSURFACE | SDL_RESIZABLE | SDL_DOUBLEBUF);
|
||||
else
|
||||
window = SDL_SetVideoMode (DWIDTH, DHEIGHT, SDL_GetVideoInfo()->vfmt->BitsPerPixel, SDL_HWSURFACE | SDL_RESIZABLE | SDL_DOUBLEBUF);
|
||||
SDL_FillRect (window, NULL, param->background);
|
||||
SDL_Flip (window);
|
||||
return window;
|
||||
}
|
||||
|
||||
@ -40,7 +51,7 @@ SDL_Surface* fullscreen_window (SDL_Surface* window)
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_Rect** modes = SDL_ListModes(window->format, SDL_HWSURFACE | SDL_DOUBLEBUF| SDL_FULLSCREEN);
|
||||
SDL_Rect** modes = SDL_ListModes(window->format, SDL_HWSURFACE | SDL_FULLSCREEN | SDL_DOUBLEBUF);
|
||||
if(modes == (SDL_Rect **)0)
|
||||
{
|
||||
printf("No modes available!\n");
|
||||
@ -61,5 +72,13 @@ SDL_Surface* fullscreen_window (SDL_Surface* window)
|
||||
window = SDL_SetVideoMode(modes[0]->w, modes[0]->h, SDL_GetVideoInfo()->vfmt->BitsPerPixel, SDL_HWSURFACE | SDL_FULLSCREEN | SDL_DOUBLEBUF);
|
||||
}
|
||||
}
|
||||
SDL_FillRect (window, NULL, param->background);
|
||||
SDL_Flip (window);
|
||||
return window;
|
||||
}
|
||||
|
||||
void reset_window (SDL_Surface* window)
|
||||
{
|
||||
SDL_FillRect (window, NULL, param->background);
|
||||
SDL_Flip (window);
|
||||
}
|
||||
|
@ -5,8 +5,12 @@
|
||||
|
||||
SDL_Surface* init_window ();
|
||||
|
||||
void Background (SDL_Surface* window);
|
||||
|
||||
SDL_Surface* resize_window (SDL_Surface* window, SDL_Event* event);
|
||||
|
||||
SDL_Surface* fullscreen_window (SDL_Surface* window);
|
||||
|
||||
void reset_window (SDL_Surface* window);
|
||||
|
||||
#endif /* _WINDOW_H_ */
|
||||
|
Loading…
Reference in New Issue
Block a user