Hex/src/action_plateau.c
2016-05-11 16:34:16 +02:00

145 lines
2.9 KiB
C

#include "action_plateau.h"
#include <math.h>
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#include "affichage_plateau.h"
#include "globals.h"
#include "sound.h"
#include "testJeu.h"
void annuler (plateau_t p)
{
if (p->annule)
{
p->grid [p->hist [--p->nb_coups]] = 0;
//Affiche_hexagon(p, p->hist [p->nb_coups] / NBSIDE, p->hist [p->nb_coups] % NBSIDE, NORMAL);
p->hist [p->nb_coups] = -1;
p->player = !p->player;
p->annule = false;
}
}
int selection (plateau_t p, curseur_t c)
{
if (0 <= c.x && c.x < NBSIDE && 0 <= c.y && c.y < NBSIDE && p->grid [c.x * NBSIDE + c.y] == 0)
{
p->grid [c.x * NBSIDE + c.y] = PLAYER(p->player);
p->hist [p->nb_coups++] = c.x * NBSIDE + c.y;
p->player = !p->player;
p->annule = true;
Affiche_hexagon(p, c.x, c.y, PLAYER(p->player));
return testGagne (p->grid, PLAYER(!p->player));
}/*
for (int x = 0; x < NBSIDE; ++x)
{
for (int y = 0; y < NBSIDE; ++y)
printf ("%d ", p->hist [y * NBSIDE + x]);
printf ("\n");
}
printf ("\n");*/
return 0;
}
void deplacement_mouse (plateau_t p, SDL_MouseMotionEvent motion, curseur_t* c)
{
vec2 pos = {motion.x - (p->marge_hori + p->r - p->l/2 - 2), motion.y - (p->marge_vert + 1)};
int ligne = round(pos.y / (1.5 * p->r) - .5);
int colone = round(pos.x / (p->l + 1.) - .5);
vec2 relative = {pos.x % (p->l + 1), pos.y % (int)(1.5 * p->r)};
vec2 proj = {relative.y + relative.x / RAC3, relative.y - relative.x / RAC3};
vec2 hex;
if (ligne % 2)
{
if (proj.y < 0 && proj.x < p->r)
{
/* haut */
hex.y = ligne - 1;
hex.x = colone - ligne / 2;
}
else if (relative.x > p->l / 2)
{
/* bas droite */
hex.y = ligne;
hex.x = colone - ligne / 2;
}
else
{
/* bas gauche */
hex.y = ligne;
hex.x = colone - ligne / 2 - 1;
}
}
else
{
if (-proj.y > p->r/2)
{
/* haut droite */
hex.y = ligne - 1;
hex.x = colone - ligne / 2 + 1;
}
else if (proj.x < p->r/2)
{
/* haut gauche */
hex.y = ligne - 1;
hex.x = colone - ligne / 2;
}
else
{
/* bas */
hex.y = ligne;
hex.x = colone - ligne / 2;
}
}
if (hex.x != c->x || hex.y != c->y)
{
if (0 <= c->x && c->x < NBSIDE && 0 <= c->y && c->y < NBSIDE)
Affiche_hexagon(p, c->x, c->y, NORMAL);
c->x = hex.x;
c->y = hex.y;
if (0 <= hex.x && hex.x < NBSIDE && 0 <= hex.y && hex.y < NBSIDE)
{
Affiche_hexagon(p, c->x, c->y, PLAYER(p->player));
play_clik();
}
}
}
void deplacement_key (plateau_t p, SDLKey key, curseur_t* c)
{
if (0 <= c->x && c->x < NBSIDE && 0 <= c->y && c->y < NBSIDE)
Affiche_hexagon(p, c->x, c->y, NORMAL);
switch (key)
{
case SDLK_RIGHT:
++(c->x);
break;
case SDLK_LEFT:
--(c->x);
break;
case SDLK_UP:
--(c->y);
break;
case SDLK_DOWN:
++(c->y);
break;
default:
break;
}
if (c->x >= NBSIDE)
c->x = 0;
if (c->x < 0)
c->x = NBSIDE - 1;
if (c->y >= NBSIDE)
c->y = 0;
if (c->y < 0)
c->y = NBSIDE - 1;
Affiche_hexagon(p, c->x, c->y, PLAYER(p->player));
play_clik();
}