145 lines
2.9 KiB
C
145 lines
2.9 KiB
C
#include "action_plateau.h"
|
|
|
|
#include <math.h>
|
|
#include <SDL/SDL.h>
|
|
#include <SDL/SDL_mixer.h>
|
|
|
|
#include "affichage_plateau.h"
|
|
#include "globals.h"
|
|
#include "sound.h"
|
|
#include "testJeu.h"
|
|
|
|
void annuler (plateau_t p)
|
|
{
|
|
if (p->annule)
|
|
{
|
|
p->grid [p->hist [--p->nb_coups]] = 0;
|
|
//Affiche_hexagon(p, p->hist [p->nb_coups] / NBSIDE, p->hist [p->nb_coups] % NBSIDE, NORMAL);
|
|
p->hist [p->nb_coups] = -1;
|
|
p->player = !p->player;
|
|
p->annule = false;
|
|
}
|
|
}
|
|
|
|
int selection (plateau_t p, curseur_t c)
|
|
{
|
|
if (0 <= c.x && c.x < NBSIDE && 0 <= c.y && c.y < NBSIDE && p->grid [c.x * NBSIDE + c.y] == 0)
|
|
{
|
|
p->grid [c.x * NBSIDE + c.y] = PLAYER(p->player);
|
|
p->hist [p->nb_coups++] = c.x * NBSIDE + c.y;
|
|
p->player = !p->player;
|
|
p->annule = true;
|
|
Affiche_hexagon(p, c.x, c.y, PLAYER(p->player));
|
|
return testGagne (p->grid, PLAYER(!p->player));
|
|
}/*
|
|
for (int x = 0; x < NBSIDE; ++x)
|
|
{
|
|
for (int y = 0; y < NBSIDE; ++y)
|
|
printf ("%d ", p->hist [y * NBSIDE + x]);
|
|
printf ("\n");
|
|
}
|
|
printf ("\n");*/
|
|
|
|
return 0;
|
|
}
|
|
|
|
void deplacement_mouse (plateau_t p, SDL_MouseMotionEvent motion, curseur_t* c)
|
|
{
|
|
vec2 pos = {motion.x - (p->marge_hori + p->r - p->l/2 - 2), motion.y - (p->marge_vert + 1)};
|
|
int ligne = round(pos.y / (1.5 * p->r) - .5);
|
|
int colone = round(pos.x / (p->l + 1.) - .5);
|
|
vec2 relative = {pos.x % (p->l + 1), pos.y % (int)(1.5 * p->r)};
|
|
vec2 proj = {relative.y + relative.x / RAC3, relative.y - relative.x / RAC3};
|
|
vec2 hex;
|
|
if (ligne % 2)
|
|
{
|
|
if (proj.y < 0 && proj.x < p->r)
|
|
{
|
|
/* haut */
|
|
hex.y = ligne - 1;
|
|
hex.x = colone - ligne / 2;
|
|
}
|
|
else if (relative.x > p->l / 2)
|
|
{
|
|
/* bas droite */
|
|
hex.y = ligne;
|
|
hex.x = colone - ligne / 2;
|
|
}
|
|
else
|
|
{
|
|
/* bas gauche */
|
|
hex.y = ligne;
|
|
hex.x = colone - ligne / 2 - 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (-proj.y > p->r/2)
|
|
{
|
|
/* haut droite */
|
|
hex.y = ligne - 1;
|
|
hex.x = colone - ligne / 2 + 1;
|
|
}
|
|
else if (proj.x < p->r/2)
|
|
{
|
|
/* haut gauche */
|
|
hex.y = ligne - 1;
|
|
hex.x = colone - ligne / 2;
|
|
}
|
|
else
|
|
{
|
|
/* bas */
|
|
hex.y = ligne;
|
|
hex.x = colone - ligne / 2;
|
|
}
|
|
}
|
|
|
|
if (hex.x != c->x || hex.y != c->y)
|
|
{
|
|
|
|
if (0 <= c->x && c->x < NBSIDE && 0 <= c->y && c->y < NBSIDE)
|
|
Affiche_hexagon(p, c->x, c->y, NORMAL);
|
|
c->x = hex.x;
|
|
c->y = hex.y;
|
|
if (0 <= hex.x && hex.x < NBSIDE && 0 <= hex.y && hex.y < NBSIDE)
|
|
{
|
|
Affiche_hexagon(p, c->x, c->y, PLAYER(p->player));
|
|
play_clik();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void deplacement_key (plateau_t p, SDLKey key, curseur_t* c)
|
|
{
|
|
if (0 <= c->x && c->x < NBSIDE && 0 <= c->y && c->y < NBSIDE)
|
|
Affiche_hexagon(p, c->x, c->y, NORMAL);
|
|
switch (key)
|
|
{
|
|
case SDLK_RIGHT:
|
|
++(c->x);
|
|
break;
|
|
case SDLK_LEFT:
|
|
--(c->x);
|
|
break;
|
|
case SDLK_UP:
|
|
--(c->y);
|
|
break;
|
|
case SDLK_DOWN:
|
|
++(c->y);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (c->x >= NBSIDE)
|
|
c->x = 0;
|
|
if (c->x < 0)
|
|
c->x = NBSIDE - 1;
|
|
if (c->y >= NBSIDE)
|
|
c->y = 0;
|
|
if (c->y < 0)
|
|
c->y = NBSIDE - 1;
|
|
Affiche_hexagon(p, c->x, c->y, PLAYER(p->player));
|
|
play_clik();
|
|
}
|