annulation & hist
This commit is contained in:
parent
893a5cb38b
commit
097c3f9ec2
@ -245,6 +245,8 @@ int selection_menu (menu_t m)
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{
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{
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case 01:
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case 01:
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return M_LEFT;
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return M_LEFT;
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case 02:
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return M7_DOWN;
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case 10:
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case 10:
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return M_UP;
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return M_UP;
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case 11:
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case 11:
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@ -258,6 +260,8 @@ int selection_menu (menu_t m)
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return M_MID;
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return M_MID;
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case 12:
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case 12:
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return M_DOWN;
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return M_DOWN;
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case 20:
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return M7_UP;
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case 21:
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case 21:
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return M_RIGHT;
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return M_RIGHT;
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default:
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default:
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@ -9,6 +9,18 @@
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#include "sound.h"
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#include "sound.h"
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#include "testJeu.h"
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#include "testJeu.h"
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void annuler (plateau_t p)
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{
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if (p->annule)
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{
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p->grid [p->hist [--p->nb_coups]] = 0;
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//Affiche_hexagon(p, p->hist [p->nb_coups] / NBSIDE, p->hist [p->nb_coups] % NBSIDE, NORMAL);
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p->hist [p->nb_coups] = -1;
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p->player = !p->player;
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p->annule = false;
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}
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}
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int selection (plateau_t p, curseur_t c)
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int selection (plateau_t p, curseur_t c)
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{
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{
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if (0 <= c.x && c.x < NBSIDE && 0 <= c.y && c.y < NBSIDE && p->grid [c.x * NBSIDE + c.y] == 0)
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if (0 <= c.x && c.x < NBSIDE && 0 <= c.y && c.y < NBSIDE && p->grid [c.x * NBSIDE + c.y] == 0)
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@ -16,6 +28,7 @@ int selection (plateau_t p, curseur_t c)
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p->grid [c.x * NBSIDE + c.y] = PLAYER(p->player);
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p->grid [c.x * NBSIDE + c.y] = PLAYER(p->player);
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p->hist [p->nb_coups++] = c.x * NBSIDE + c.y;
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p->hist [p->nb_coups++] = c.x * NBSIDE + c.y;
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p->player = !p->player;
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p->player = !p->player;
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p->annule = true;
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Affiche_hexagon(p, c.x, c.y, PLAYER(p->player));
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Affiche_hexagon(p, c.x, c.y, PLAYER(p->player));
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return testGagne (p->grid, PLAYER(!p->player));
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return testGagne (p->grid, PLAYER(!p->player));
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}/*
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}/*
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@ -5,6 +5,8 @@
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#include "globals.h"
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#include "globals.h"
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void annuler (plateau_t p);
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int selection (plateau_t p, curseur_t c);
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int selection (plateau_t p, curseur_t c);
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void deplacement_mouse (plateau_t p, SDL_MouseMotionEvent motion, curseur_t* c);
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void deplacement_mouse (plateau_t p, SDL_MouseMotionEvent motion, curseur_t* c);
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@ -263,6 +263,7 @@ plateau_t init_plateau (SDL_Surface* window)
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p->nb_coups = 0;
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p->nb_coups = 0;
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p->window = window;
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p->window = window;
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p->player = false;
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p->player = false;
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p->annule = false;
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Quadrille (p);
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Quadrille (p);
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return p;
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return p;
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}
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}
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@ -273,6 +274,7 @@ plateau_t load_plateau (SDL_Surface* window, int* hist)
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p->grid = malloc (sizeof (int) * NBSIDE * NBSIDE);
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p->grid = malloc (sizeof (int) * NBSIDE * NBSIDE);
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p->hist = hist;
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p->hist = hist;
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p->player = false;
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p->player = false;
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p->annule = false;
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for (int i = 0; i < NBSIDE * NBSIDE; ++i)
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for (int i = 0; i < NBSIDE * NBSIDE; ++i)
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p->grid [i] = 0;
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p->grid [i] = 0;
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for (p->nb_coups = 0; p->nb_coups < NBSIDE * NBSIDE && hist [p->nb_coups] != -1; ++p->nb_coups)
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for (p->nb_coups = 0; p->nb_coups < NBSIDE * NBSIDE && hist [p->nb_coups] != -1; ++p->nb_coups)
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20
src/en_jeu.c
20
src/en_jeu.c
@ -47,14 +47,20 @@ void en_jeu (SDL_Surface* window, int* hist)
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Reset_window(window);
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Reset_window(window);
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Mix_PlayMusic(param->music, -1);
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Mix_PlayMusic(param->music, -1);
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plateau_t plateau;
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plateau_t plateau;
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d_scrolling_t d;
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if (hist == NULL)
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if (hist == NULL)
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{
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plateau = init_plateau (window);
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plateau = init_plateau (window);
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d = init_dynamic_scroll (window, plateau);
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}
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else
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else
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{
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plateau = load_plateau (window, hist);
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plateau = load_plateau (window, hist);
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d = resize_dynamic_scroll (window, NULL, plateau);
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}
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vec2 c = {0, 0};
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vec2 c = {0, 0};
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bool end = false;
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bool end = false;
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bool gagne = false;
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bool gagne = false;
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d_scrolling_t d = init_dynamic_scroll (window, plateau);
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bool button = false;
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bool button = false;
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while (!end)
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while (!end)
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{
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{
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@ -131,8 +137,6 @@ void en_jeu (SDL_Surface* window, int* hist)
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}
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}
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if (gagne)
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if (gagne)
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{
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{
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while (!end)
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{
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char new [50];
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char new [50];
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sprintf (new, "Joueur %d Gagne !!", PLAYER(!plateau->player));
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sprintf (new, "Joueur %d Gagne !!", PLAYER(!plateau->player));
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SDL_Surface* txt;
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SDL_Surface* txt;
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@ -140,13 +144,15 @@ void en_jeu (SDL_Surface* window, int* hist)
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txt = TTF_RenderUTF8_Blended (param->font, new, param->rgb_j1);
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txt = TTF_RenderUTF8_Blended (param->font, new, param->rgb_j1);
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else
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else
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txt = TTF_RenderUTF8_Blended (param->font, new, param->rgb_j2);
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txt = TTF_RenderUTF8_Blended (param->font, new, param->rgb_j2);
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SDL_Surface* final = rotozoomSurface (txt, .0, window->w / txt->w, 1);
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SDL_Surface* final = rotozoomSurface (txt, .0, window->w / (float)txt->w, 1);
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SDL_FreeSurface (txt);
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SDL_FreeSurface (txt);
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SDL_BlitSurface (final, NULL , window, NULL);
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SDL_BlitSurface (final, NULL , window, NULL);
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SDL_FreeSurface (final);
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SDL_FreeSurface (final);
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SDL_Event e;
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SDL_Flip (window);
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SDL_WaitEvent (&e);
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while (!end)
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if (e.type == SDL_QUIT || (e.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE))
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{
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SDL_WaitEvent (&event);
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if (event.type == SDL_QUIT || (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE))
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end = true;
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end = true;
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}
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}
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}
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}
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@ -67,6 +67,7 @@ typedef struct s_plateau {
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int *hist;
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int *hist;
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int nb_coups;
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int nb_coups;
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bool player;
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bool player;
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bool annule;
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int ia;
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int ia;
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SDL_Rect menu;
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SDL_Rect menu;
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}* plateau_t;
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}* plateau_t;
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@ -33,8 +33,16 @@ bool d_menu_mouse (plateau_t p, SDL_MouseMotionEvent motion)
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int menu_hist (plateau_t p)
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int menu_hist (plateau_t p)
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{
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{
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char* entries [5] = {"<", "", "", "Retour", ">"};
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char* entries [7] = {"Case", "", "", "Retour", ">", "<", ""};//{"Case", "Joueur 1", " 6 - 4 ", "Retour", ">", "<", " Coup 4 "};
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entries [1] = malloc (sizeof (char) * 9);
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entries [2] = malloc (sizeof (char) * 8);
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entries [6] = malloc (sizeof (char) * 9);
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int cur = p->nb_coups - 1;
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sprintf (entries [1], "Joueur %d", PLAYER(cur%2));
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sprintf (entries [2], " %2d - %2d ", p->hist[cur] / NBSIDE + 1, p->hist[cur] % NBSIDE + 1);
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sprintf (entries [6], " Coup %3d ", cur);
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menu_t m = init_menu (p->window, entries);
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menu_t m = init_menu (p->window, entries);
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m->nb_entries = 7;
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Affiche_menu(m);
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Affiche_menu(m);
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int retour;
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int retour;
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bool end = false;
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bool end = false;
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@ -52,29 +60,42 @@ int menu_hist (plateau_t p)
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switch (retour)
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switch (retour)
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{
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{
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case M_UP:
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case M_UP:
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menu_music (p->window, NULL);
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break;
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m->cur.x = 1;
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case M7_UP:
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m->cur.y = 1;
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if (cur <= 0)
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Affiche_menu(m);
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cur = p->nb_coups - 1;
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else
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--cur;
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sprintf (entries [1], "Joueur %d", PLAYER(cur%2));
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sprintf (entries [2], " %2d - %2d ", p->hist[cur] / NBSIDE + 1, p->hist[cur] % NBSIDE + 1);
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sprintf (entries [6], " Coup %3d ", cur);
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Affiche_menu (m);
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break;
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break;
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case M_LEFT :
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case M_LEFT :
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end = true;
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break;
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break;
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case M_RIGHT :
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case M_RIGHT :
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menu_son (p->window, NULL);
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if (cur >= p->nb_coups - 1)
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m->cur.x = 1;
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cur = 0;
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m->cur.y = 1;
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else
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Affiche_menu(m);
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++cur;
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sprintf (entries [1], "Joueur %d", PLAYER(cur%2));
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sprintf (entries [2], " %2d - %2d ", p->hist[cur] / NBSIDE + 1, p->hist[cur] % NBSIDE + 1);
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sprintf (entries [6], " Coup %3d ", cur);
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Affiche_menu (m);
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break;
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break;
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case M_DOWN :
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case M_DOWN :
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end = true;
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end = true;
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break;
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break;
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case M7_DOWN :
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break;
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case M_MID :
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case M_MID :
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end = true;
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break;
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break;
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}
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}
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}
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}
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free_menu(m);
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free_menu(m);
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free (entries[1]);
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free (entries[2]);
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free (entries[6]);
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return retour;
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return retour;
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}
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}
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@ -265,7 +286,7 @@ int menu_en_jeu_part1 (plateau_t p)
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SDL_Surface* save = SDL_CreateRGBSurface (SDL_HWSURFACE, p->window->w, p->window->h, p->window->format->BitsPerPixel, 0, 0, 0, 0);
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SDL_Surface* save = SDL_CreateRGBSurface (SDL_HWSURFACE, p->window->w, p->window->h, p->window->format->BitsPerPixel, 0, 0, 0, 0);
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SDL_BlitSurface (p->window, NULL, save, NULL);
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SDL_BlitSurface (p->window, NULL, save, NULL);
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vec2 resize = {p->window->w, p->window->h};
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vec2 resize = {p->window->w, p->window->h};
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char* entries [7] = {"Hist", "Save", "HEX", "Quitter", ">", "sdoul", "7"};
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char* entries [7] = {"Hist", "Save", "HEX", "Quitter", ">", "Cancel", "Retour"};
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menu_t m = init_menu (p->window, entries);
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menu_t m = init_menu (p->window, entries);
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m->nb_entries = 7;
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m->nb_entries = 7;
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Affiche_menu(m);
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Affiche_menu(m);
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@ -282,7 +303,7 @@ int menu_en_jeu_part1 (plateau_t p)
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retour = M_DOWN;
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retour = M_DOWN;
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else
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else
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retour = evenement_menu(p->window, m, event, 0);
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retour = evenement_menu(p->window, m, event, 0);
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if (retour != M_NOT)
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if (retour == M_UP || retour == M_RIGHT)
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{
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{
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if (resize.x == p->window->w && resize.y == p->window->h)
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if (resize.x == p->window->w && resize.y == p->window->h)
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SDL_BlitSurface (save, NULL, p->window, NULL);
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SDL_BlitSurface (save, NULL, p->window, NULL);
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@ -298,6 +319,13 @@ int menu_en_jeu_part1 (plateau_t p)
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Affiche_menu(m);
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Affiche_menu(m);
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break;
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break;
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case M_LEFT :
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case M_LEFT :
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if (p->nb_coups > 0)
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{
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menu_hist (p);
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m->cur.x = 1;
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m->cur.y = 1;
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Affiche_menu(m);
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}
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break;
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break;
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case M_RIGHT :
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case M_RIGHT :
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end = true;
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end = true;
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@ -306,8 +334,13 @@ int menu_en_jeu_part1 (plateau_t p)
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end = true;
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end = true;
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break;
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break;
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case M_MID :
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case M_MID :
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break;
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case M7_DOWN :
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end = true;
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end = true;
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break;
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break;
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case M7_UP :
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annuler (p);
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break;
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}
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}
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}
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}
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free_menu(m);
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free_menu(m);
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@ -332,7 +365,7 @@ int menu_en_jeu (plateau_t p)
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retour = menu_en_jeu_part1(p);
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retour = menu_en_jeu_part1(p);
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else if (retour == M_RIGHT)
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else if (retour == M_RIGHT)
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retour = menu_en_jeu_part2(p);
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retour = menu_en_jeu_part2(p);
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} while (retour != M_MID && retour != M_DOWN);
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} while (retour != M_MID && retour != M_DOWN && retour != M7_DOWN);
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SDL_BlitSurface (save, NULL, p->window, NULL);
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SDL_BlitSurface (save, NULL, p->window, NULL);
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SDL_FreeSurface (save);
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SDL_FreeSurface (save);
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@ -202,7 +202,7 @@ int menu_charger (SDL_Surface* window, scrolling_t scroll, char** file)
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case M_MID :
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case M_MID :
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supprimer (entries [2]);
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supprimer (entries [2]);
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free_liste (liste, nb_sav);
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free_liste (liste, nb_sav);
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int nb_sav = listeSauvegarde(&liste);
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nb_sav = listeSauvegarde(&liste);
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if (nb_sav == 0)
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if (nb_sav == 0)
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{
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{
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liste = malloc(sizeof(char*));
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liste = malloc(sizeof(char*));
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@ -195,7 +195,7 @@ d_scrolling_t init_dynamic_scroll (SDL_Surface* window, plateau_t p)
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SDL_Surface* j1 = d->s->msg [1];
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SDL_Surface* j1 = d->s->msg [1];
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char new [50] = "Dernier coup : joueur 2 en 00 - 00";
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char new [50] = "Dernier coup : joueur 2 en 00 - 00 ";
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d->s->msg[1] = create_one_surface (new, param->rgb_j1, d->s->msg[0]->h, window->format->BitsPerPixel);
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d->s->msg[1] = create_one_surface (new, param->rgb_j1, d->s->msg[0]->h, window->format->BitsPerPixel);
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@ -222,7 +222,7 @@ SDL_Event dynamic_scroll (SDL_Surface* window, d_scrolling_t d, plateau_t p)
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Cadre_scroll (window);
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Cadre_scroll (window);
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d->id = !d->id;
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d->id = !d->id;
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char new [50];
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char new [50];
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sprintf (new, "Dernier coup : joueur %d en %2d - %2d", PLAYER(!p->player), p->hist[p->nb_coups - 1] / NBSIDE + 1, p->hist[p->nb_coups - 1] % NBSIDE + 1);
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sprintf (new, "Dernier coup : joueur %d en %2d - %2d ", PLAYER(!p->player), p->hist[p->nb_coups - 1] / NBSIDE + 1, p->hist[p->nb_coups - 1] % NBSIDE + 1);
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if (p->player)
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if (p->player)
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d->s->msg[1] = create_one_surface (new, param->rgb_j1, d->s->msg[0]->h, window->format->BitsPerPixel);
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d->s->msg[1] = create_one_surface (new, param->rgb_j1, d->s->msg[0]->h, window->format->BitsPerPixel);
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else
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else
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@ -250,7 +250,14 @@ SDL_Event dynamic_scroll (SDL_Surface* window, d_scrolling_t d, plateau_t p)
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d_scrolling_t resize_dynamic_scroll (SDL_Surface* window, d_scrolling_t d, plateau_t p)
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d_scrolling_t resize_dynamic_scroll (SDL_Surface* window, d_scrolling_t d, plateau_t p)
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{
|
{
|
||||||
free_scroll (d->s);
|
if (d == NULL)
|
||||||
|
d = malloc (sizeof (struct s_d_scrolling));
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (d->precedent != NULL && d->precedent != d->s->msg [1])
|
||||||
|
SDL_FreeSurface (d->precedent);
|
||||||
|
free_scroll (d->s);
|
||||||
|
}
|
||||||
d->s = malloc (sizeof (struct s_scrolling));
|
d->s = malloc (sizeof (struct s_scrolling));
|
||||||
char* msg [2] = {"Au tour du Joueur 2", "Au tour du Joueur 1"};
|
char* msg [2] = {"Au tour du Joueur 2", "Au tour du Joueur 1"};
|
||||||
SDL_Color c [2] = {param->rgb_j2, param->rgb_j1};
|
SDL_Color c [2] = {param->rgb_j2, param->rgb_j1};
|
||||||
|
Loading…
Reference in New Issue
Block a user